V6 adds Release Speed selection, Omni RS tempo, and off-dribble recording, with variable shot timings and refined dribble pauses.
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MUST READ — Match your jumpshot before recording
Choose your Release Speed and Timing Profile, then record your standing shot first. Record fades and planted off-dribble shots separately. On Dynasty, select your saved build first; Legacy keeps one set of game-mode recordings.
Changing Release Speed clears that build's recordings across all five game modes. Match the setting to your in-game jumpshot before recording again—it does not change your jumpshot in the game.
New in V6
NEW — Release Speed Selection: Choose Very Slow, Slow, Normal, Quick, or Very Quick in the generator and Zen build settings.
NEW — RS Auto Tempo Omni: Choose Off / Standard / Omni. Omni supports eight stick directions after a steady hold and return to center; Standard retains downward-stick tempo.
NEW — Off-Dribble Recording: Record planted shots after a qualifying dribble separately from standing shots and sprint fades. Optional Off Dribble playback uses its own timing and linked haptic cue.
Shooting & controls
UPDATED — Auto Green Timing: The first playback uses your recorded value. Following shots vary by up to , without consecutive repeats, for standing shots, fades, and enabled off-dribble playback.
V5 adds game-mode timing profiles, automatic recording saves, and improved save confirmation and recovery.
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MUST READ — Record your game modes
Choose your Timing Profile, then record your standing shot first. Record your fade separately. On Dynasty, select your saved build first. On Legacy, simply re-record the modes you use whenever you change your in-game build.
Recommended setup: AI Button Tempo + AI Haptic Shots. Use the haptic cue and your in-game shot feedback to tune your release. Don't rely on Auto Green to make every shot—it replays your saved timing and does not guarantee greens.
New in V5
UPDATED — Improved Auto Green Consistency: Auto Green is now much more consistent, but don't rely on it to make every shot. We still recommend AI Button Tempo + AI Haptic Shots as your go-to shooting setup for guided release control. Correct recordings and good shot selection still matter.
Release notes
LegacyV4
Legacy V4 — Patch Notes
V4 introduces a new AI Defense System, refines Button Tempo and Quickstop handling, and expands AI Recorder with separate standing and fading haptics.
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MUST READ — Record your shot first
Before using V4, open the mod menu, go to AI Recorder, and record your standing shot first. Record your fade separately before using fade-based shooting features.
Do not skip this setup: Auto Green, Button Tempo, and haptic shot cues need their corresponding recorded timings to work. Timings stay Not set until you record. Movement and defense mods do not require shot recordings.
New in V4
NEW — AI Defense System: Choose Off, Guard / Dribbler, or Slasher / Big.
Guard / Dribbler: Sharper side-to-side response for lateral movement.
Release notes
Legacyv3
Legacy V3 — Patch Notes
V3 adds Rhythm / Button Auto Green modes, improves Button Tempo and recording accuracy, updates defense and finishing input handling, and personalizes your Zen display.
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New in V3
NEW — AI Auto Green System: Choose Off / Rhythm / Button for rhythm-shot or button-shot playback using your saved timing. Regular jumpers and fades keep separate recordings.
NEW — Personalized Zen Banner: Your Zen home screen now displays your username - featurezens.com.
NEW — Versioned Installation Status: Programming and completion messages now show Dynasty V3 or Legacy V3, so you can see which version you are installing.
Shooting & controls
Release notes
Legacyv2
Legacy V2 — Patch Notes
V2 adds the AI Shot Recorder, separate native fade recording, restored dribble combos, and a smoother, more reliable shooting and gameplay engine.
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New in V2
NEW — AI Shot Recorder: Hold Square / X for a real jumper and V2 records the exact release timing for you.
NEW — Separate fade recording: Hold R2 / RT + Square / X to record fade timing independently. Recorded fades now stay native to 2K, without a forced step-back.
NEW — Reliable icon passing: Hold R1 / RB + Square / X to make the Square / X icon pass. Icon passing now takes priority over Button Tempo, Quick Stop, Turbo Fades, Meter Dunk, and shot remaps, so the pass is not turned into a shot or another action.
±5ms
UPDATED — Button Tempo Timing: Standing, fade, Quick Stop, and L2 Quick Stop releases use the same exact-first, then ±5ms variation. Each delay stays fixed throughout that release.
UPDATED — RS Tempo Playback: Standard and Omni use variation around the saved tempo. New input and existing safety guards can cancel Omni's generated flick.
Saved recordings are never overwritten by playback variation. AI Haptic Shots timings remain unchanged.
Dribbling & movement
UPDATED — Dribble Pause Variation: Each of the 12 custom dribbles and four automatic sequences randomly adds 1ms or 2ms to one pause and subtracts it from another.
Stick directions, strength, active hold lengths, move order, and total programmed sequence duration remain unchanged. Held buttons do not re-roll a macro already running.
REMOVED — Infinite Stamina: Removed from the V6 scripts, Zen menus, and generator setup.
Zen & saved settings
UPDATED — Release Speed Safety: Changing speed resets the selected build's recordings to Not Set across MyCourt, Park, Theater, Rec, and Pro-Am. Other Dynasty builds keep their recordings.
UPDATED — Separate Timing Profiles: Standing, fade, and off-dribble recordings remain separate. Recording one does not replace the others.
Interrupted-save recovery remains in place for timing profiles. Match your in-game setup before recording again.
Before you play
Record fresh timings after installing V6, then check your setup in MyCourt. Timing variation can affect accuracy, and programmed millisecond offsets do not establish exact timing at the game. Omni and off-dribble selection recognize inputs, not animations or possession, so ambiguous gestures can be misclassified. Earlier releases remain available in the version picker.
NEW — Major Button Tempo Upgrade: Reworked shot-release handling for smoother, more consistent timing. Pair it with AI Haptic Shots for guided release control.
NEW — Timing Profiles per Game Mode: Save separate recordings for MyCourt, Park, Theater, Rec, and Pro-Am.
NEW — Saved Timing Profiles: Dynasty keeps separate mode recordings for each saved build. Legacy uses one set of game-mode recordings—re-record a mode to replace its timings when you change builds.
NEW — Automatic Recording Saves: Record a shot and its timing saves to the selected mode (and selected build on Dynasty). No copying values between profiles.
UPDATED — Standing & Fade Recordings: Keep both recordings separate inside each profile. Recording one does not replace the other.
Shooting & controls
UPDATED — Profile Switching: Changing modes restores that profile's saved timings, including its supported tempo and haptic adjustments. Dynasty also restores profiles when switching saved builds.
UPDATED — Unrecorded Profiles: New profiles start empty instead of borrowing timings from another build or mode.
Auto Green keeps its own recorded timing. Record the correct setup before using it; shot selection and in-game timing still matter.
AI Button Tempo + AI Haptic Shots remains our suggested starting setup for hands-on release control—not a guarantee of better results in every situation.
Zen & saved settings
NEW — Last-Used Mode Memory: Your last selected game mode is remembered. Dynasty keeps this choice separately for each saved build.
UPDATED — Save Confirmation: The double vibration now confirms the recording has been stored. Wait for it before switching slots or powering off.
NEW — Interrupted-Save Recovery: Added recovery handling to prevent a partially saved timing pair from loading as a complete recording.
UPDATED — Recording Save Timing: Storage writes are deferred beyond the physical shot-release frame.
Saved recordings reload when you restart the Zen or return to the same installed slot. Erasing or reprogramming a slot is not a backup.
Installing V5
Keep your V4 installation and use a spare slot for V5. Its new storage layout does not import V4 recordings; record each mode before using its shooting features.
AI Button Tempo stays simple: Off / On. Auto Green has its own separate shooting-style setting.
Improved AI Button Tempo handling with R2 / RT, including the stationary sprint-shot input that could trigger a step-back.
Quick and repeated Square / X presses now take priority over the previous Button Tempo release. The configured Tempo MS still controls the release flick; the Meter Dunk activation delay does not apply to Button Tempo.
Corrected Shot Recorder frame counting so Button Auto Green playback uses the recorded hold duration more accurately. Regular jumper and fade timings remain separate.
Rhythm-only No-Dip is disabled when Auto Green is set to Button or Off.
Defense & finishing
AI Defense now uses a non-sprint stance while holding L2 / LT + R2 / RT, and yields to active shooting, Quick Stop, dribble automation, and passing.
Removed AI Defense's right-stick amplification to avoid changing the player's stick input.
Added native dunk input protection to prevent automation from overwriting native right-stick dunk gestures. Native R2 / RT + Square / X is protected when AI Button Tempo is off.
Meter Dunk now follows release of the selected activation button instead of ending on the previous fixed 1.8-second timer. A safety timeout remains; this does not slow the game's meter or guarantee a green dunk.
Zen & setup
Cleaner installed-slot labels without the extra Update badges. Safe slot selection remains unchanged.
Smoother estimated programming progress between device updates. 100% is reserved for confirmed completion.
Existing saved settings and recordings migrate to the updated shooting-mode format.
NEW — Auto Green menu: Turning Auto Green OFF now hides Auto Green Timing, Auto Green Fades, Auto Green No-Dip, and AI Shot Recorder. Turn Auto Green ON to reveal and use them.
NEW — Button Tempo menu: Turning AI Button Tempo OFF now hides the Square / X remap option. Turn it ON when you want to choose a remapped shot button.
NEW — Safer No-Dip setup: Auto Green No-Dip now starts OFF, even after using the AI generator, so it only runs when you manually enable it.
Shooting and controls
Auto Green now uses the exact saved millisecond value consistently instead of changing between shots.
Normal and fade timing begin as NOT SET until they are recorded, preventing the wrong default timing from affecting a jumper.
AI Button Tempo now works with the Shot Recorder and uses Tempo MS for the post-release stick flick.
Auto Green Fades were rebuilt to separate fade timing from normal jumpers and remove the step-back-before-fade bug.
No Dip keeps its own faster timing path and remains available on L2 / LT + R3 / RS.
Square remaps preserve native passing and defensive steals, while the opposite stick click remains available for Auto Green.
Gameplay improvements
Defense AI and Auto Green Fades now work together without Defense AI taking over the shot's right-stick timing.
Restored and improved the Dynasty-style dribble combos without letting them interfere with shooting.
Improved Infinite Stamina and isolated its movement handling so it cannot rewrite recorded shots.
Quick Stop now works with Defense Assist, while unsafe R2 / RT + Square / X Quick Stop conflicts are blocked when Turbo Fades is enabled.
Turbo Fades now work with Button Tempo without triggering dribbles.
Preserved Meter Dunk behavior and removed the fake-pass and repeated-input bugs.
Added input ownership protection between shooting, dribbles, stamina, defense, Quick Stop, and finishing mods.
Menu and reliability
Settings now save reliably when switching scripts, builds, game modes, or menu categories.
Build changes and setting saves run smoothly without freezing the OLED stars or delaying gameplay inputs.
Stabilized OLED colors and animations to remove flashing, stuttering, and lighting glitches.
Finishing Utility options no longer overwrite Auto Green timing. AI Overclock remains visible for compatibility but has no gameplay effect.
Gameplay controls stay blocked while the mod menu is open, then resume cleanly when it closes.